package com.wg.dome.entity.config;

import com.wg.db.annotation.EntityField;
import com.wg.db.annotation.EntityTable;
import com.wg.db.schema.AccessLevel;

import java.io.Serializable;

/**
 * 装备精炼加成
 */
@EntityTable(tableName = "static_equip_jinglian_up",accessLevel = AccessLevel.ReadOnly)
public class EquipJingLianUpEntity implements Serializable {

    @EntityField(isKey = true)
    private int level;

    @EntityField(fieldName = "weapon_value")
    private int weaponValue;

    @EntityField(fieldName = "clothes_value")
    private int clothesValue;

    @EntityField(fieldName = "ring_value")
    private int ringValue;

    @EntityField(fieldName = "shoe_value")
    private int shoeValue;

    public int getLevel() {
        return level;
    }

    public void setLevel(int level) {
        this.level = level;
    }

    public int getWeaponValue() {
        return weaponValue;
    }

    public void setWeaponValue(int weaponValue) {
        this.weaponValue = weaponValue;
    }

    public int getClothesValue() {
        return clothesValue;
    }

    public void setClothesValue(int clothesValue) {
        this.clothesValue = clothesValue;
    }

    public int getRingValue() {
        return ringValue;
    }

    public void setRingValue(int ringValue) {
        this.ringValue = ringValue;
    }

    public int getShoeValue() {
        return shoeValue;
    }

    public void setShoeValue(int shoeValue) {
        this.shoeValue = shoeValue;
    }
}
